Bio: Weidong Yang is the founder, CEO of Kineviz, providing data insight solution through interactive, dynamic and multidimensional visualization. He also founded Kinetech Arts, an art and technology research non-profit, recognized by the SF WEEKLY as "Best Genre-Defying Sci-Artistic Collaboration of 2014". Weidong has obtained Ph.D in Physics and M.S. in CS. He was a Post Dr fellow at UCB, researching Quantum dots. He has 10 year experience as Scientist and product manager in developing metrology solution for Semiconductor industry. Weidong’s recent public engagements include: LASER speaker at UCB, Stanford, USF, UC Davis; YBCA Fellow; and Resident Artist at Djerassi (2016 summer). He has 11 US patent and 20+ peer reviewed publication.
Title: Insights from data through artistic exploration.
Abstract: A picture is better than a thousand words. Visualization is the cornerstone of effective communication about data, and is the key to obtain insights from large, complex data sets. In this talk, I will discuss the impact of combining visualizations in a true 3D space with physical interactivity. I will present the discovery of communication structures from nine different industries, visualized as interactive 3D graphs. Those structures were extracted from enterprise file sharing data, revealing specific communication patterns among professionals in different industries.
Bio: Tianli Yu is the CEO and co-founder of Morpx Inc, a startup based in Hangzhou that delivers innovative computer vision hardware and software. Tianli received his Ph.D. in ECE from Univ. of Illinois at Urbana Champaign in 2006. After graduation, he's been a senior computer vision researcher in Motorola Labs working on the embedded stereo depth camera for motorola's phones. Later, He joined like.com and designed many algorithms to assist shoppers in finding their personal styles. Like.com was eventually acquired by Google in 2010. And after working for a few years in designing of the large scale visual search and recognition algorithms for Google Shopping, Tianli founded Morpx with his friend Frank Ran in late 2013. Morpx is the second time in Tianli's career to build an ultra-compact and super energy efficient computer vision system.
Title: The challenges and fun of building Mu, a tiny smart eye for toys.
Abstract: Good toys capture the imagination of the kids. But toys today are increasingly losing battles against the interactive and engaging experiences kids get from ipads and animated movies. To encourage more physical play for kids, Morpx designed a smart eye for toy to add much needed intelligence and interactions. During the process, we faced a number of engineering as well as algorithmic challenges, which I will cover in this talk. I will also discuss how the existing computer vision pipelines, which mostly evolved from the photo processing of cameras and smartphones, are poorly designed to efficiently execute the recognition tasks in toys.
Bio: Paul DeMarinis has been working as an electronic media artist since 1971 and has created numerous performance works, sound and computer installations and interactive electronic inventions. One of the first artists to use computers in performance, he has performed internationally, at The Kitchen, Festival d'Automne a Paris, Het Apollohuis in Holland and at Ars Electronica in Linz and created music for Merce Cunningham Dance Co. His interactive audio artworks have been exhibited at the I.C.C. in Tokyo, Bravin Post Lee Gallery in New York, The Museum of Modern Art in San Francisco and the 2006 Shanghai Biennale. He has received major awards and fellowships in both Visual Arts and Music from The National Endowment for the Arts, N.Y.F.A., N.Y.S.C.A., the John Simon Guggenheim Foundation, the Rockefeller Foundation and was awarded the Golden Nica for Interactive Art at Ars Electronica in 2006. Much of his recent work deals with the areas of overlap between human communication and technology. Major installations include "The Edison Effect" which uses optics and computers to make new sounds by scanning ancient phonograph records with lasers, "Gray Matter" which uses the interaction of flesh and electricity to make music, "The Messenger" that examines the myths of electricity in communication and recent works such as "RainDance" and "Firebirds" that use fire and water to create the sounds of music and language. Public artworks include large scale interactive installations at Park Tower Hall in Tokyo, at the Olympics in Atlanta and at Expo in Lisbon and an interactive audio environment at the Ft. Lauderdale International Airport. He has been an Artist-in-Residence at The Exploratorium and at Xerox PARC and is currently a Professor of Art at Stanford University in California.
Title: Buried in Noise
Abstract: The history of communications technology presents some interesting turns and seemingly arbitrary choices. In my multimedia installations consequences might be if we had traveled the technological path-not-taken. Flesh telephones, the voices of political leaders emerging from flames, and melodious water jets are a few of the results of my explorations of orphaned technologies.
Artistic Director, Art + Tech Fest
Bio: Clark Suprynowicz is a composer with a
longtime interest in multidisciplinary work. His operas have met with a warm
reception in the Bay Area: Joshua Kosman of the SF Chronicle wrote of his opera
Caliban Dreams, with librettist Amanda
Moody, “When Suprynowicz goes all out with lyrical, melodic writing, the effect is
ravishing.” Clark has created sound design for the
SOMArts Gallery, orchestral work for the Berkeley Symphony, choral work for the
Pacific Mozart Ensemble, music for NPR, and was recently part of the Hell Hot
Festival in Hong-Kong with esteemed composer Tan Dun.
He is a founder of Art +
Tech Fest, a large-scale, public forum of pioneering new work scheduled for a
Fort Mason, SF premiere in April of 2017. Art + Tech Fest met its goals for
investment in 2015, and is now actively seeking partners and investors to
support next year’s premiere: artandtechfest.com
Title: The Code ‘tis Wondrous Strange
Abstract: Whether in a computer
program, a neural network, or in an electrical circuit, the implementation of
algorithms is underway, at all moments, all around us. This is most often to a
predictable end. But the functionality that delights us is often that which surprises or
bewilders us. An algorithm solves a problem, but what are the problems solved
in the code-based arts? What is revealed in the sort of sights, sounds, and
imagined worlds artists and designers choose to manifest? A tour of recent work
by technology-enabled artists from around the globe undoes received wisdom
about what is communicative, what we wish to experience and to know, how we
believe we must experience it and know it.
Title: Wicked problems, machine learning, and the artistic brain
Abstract: What is the future of Silicon Valley technology? Will it always be about consumer applications, advertising, and media, or will we extend this technology to the “wicked problems”, like poverty, hunger, conflict, and climate change? In this talk, I provide a taste of how Silicon Valley ingredients like big data and deep learning are beginning to mix with other technologies, such as the systems models of Buckminster Fuller, complex systems analysis, machine learning, and advanced UX. At the heart of these new solutions is an increasing importance of what we might call the “artistic” brain: visual-spatial and motor skills that haven’t historically played a large part in the solution of complex problems. Indeed, the ability to reason about complex systems in an immersive, visual, way is the most important literacy of the 21st century. Gamers know this. The Silicon Valley Sim Center initiative is making it happen. Join me to learn how these technologies are crystallizing into new solutions that bridge the gap to solving the important issues of our time, in both the private and public sectors.
Panel Discussion of the Creative Process with:
- Weidong Yang
- Tianli Yu
- Paul DeMarinis
- Clark Suprynowicz
- Lorien Pratt
- Moderator: Don Kimber
BAMMF is a Bay Area Multimedia Forum series. Experts from both academia and industry are invited to exchange ideas and information through talks, tutorials, posters, panel discussions and networking sessions. Topics of the forum will include but not limited to emerging areas in vision, audio, touch, speech, text, sensors, human computer interaction, natural language processing, machine learning, media-related signal processing, communication, and cross-media analysis etc. Talks in the event may cover advancement in algorithms and development, demonstration of new inventions, product innovation, business opportunities, etc. If you are interested in giving a presentation at the forum, please contact us.
Apr 14, 2016 BAMMF - Technology and the Arts
Please join us on April 14th for the 10th BAMMF event hosted by Don Kimber of FX Palo Alto Laboratory. Signing in and seating will start from 12:30pm. Prysm ...
Posted Apr 11, 2016, 1:35 PM by Bee Low
9th BAMMF Jan 21, 2016 @ Huawei Auditorium, San Jose, 1:00 - 5:30pm
Please join us for the 9th BAMMF event on January 21 from 1:00
-5:30pm. The event is hosted by Bo Begole and Oliver Brdiczka at Huawei Auditorium in ...
Posted Jan 18, 2016, 11:13 PM by Bee Low
9th BAMMF Jan 21, 2016 @ Huawei Auditorium, San Jose
We are starting 2016 with the 9th BAMMF event on January 21 from 1:00 -5:00pm. The event is hosted by bo begole and Oliver Brdiczka and will take ...
Posted Nov 24, 2015, 7:34 PM by Bee Low
8th BAMMF Event Agenda - Nov 5, 2015 (Thur)
We are pleased to announce the agenda for the 8th BAMMF event on Nov 5, 2015:
Please note the new venue, Prysm Theater (180 Baytech Drive, Suite 200, San Jose ...
Posted Nov 4, 2015, 7:36 PM by Bee Low